So after all the backlash from Xbox fans and gamers, it seems Microsoft is listening, I hope; to it’s user base. This is good news if it’s true, which it should be if they want to stay in their position in the gaming market.
An email reportedly sent to Microsoft employees seems to debunk rumors that the next Xbox will require a constant internet connection.
The alleged email, obtained by Ars Technica, is said to have been sent to “all full-time employees working on the next Xbox” and contains the following text:
“Durango is designed to deliver the future of entertainment while engineered to be tolerant of today’s Internet. There are a number of scenarios that our users expect to work without an Internet connection, and those should ‘just work’ regardless of their current connection status. Those include, but are not limited to: playing a Blu-ray disc, watching live TV, and yes playing a single player game.”
Adam Orth, the Microsoft Game Studios Creative Director who publicly defended the idea of a mandatory online connection for consoles last week, no longer works for the company.
Microsoft has issued a formal apology over the comments of one of its creative directors, Adam Orth, about always-on internet connections for consoles. Here is the Official Statement as published on Major Nelson
“We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter.”
Some good info on the Next XBOX …
Possibly Updated 360 for $99.00 – This is awesome news if it’s true.
Our TV sets are getting bigger and bigger and with ever greater resolutions. But what if the screen isn’t enough anymore though? That’s the idea behind Microsoft’s latest idea, a technology that turns the room around your TV into an extension of it.
IllumiRoom uses a Kinect sensor and a projector “to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds,” as Microsoft puts it the project’s official site.
Basically, the Kinect maps its surrounding environment, noticing the shape and distance of furniture and shelves, and then tweaks the images that are going to be projected so that they match the room.
Microsoft unveiled IllumiRoom at the 2013 Consumer Electronics Show of Las Vegas last week, but there’s no word on the actual release, since the project is still just a prototype. According to Microsoft, we’ll know more about it later this year at at the Conference on Human-Interface Computing in Paris.
Set against the backdrop of a UNSC military academy, a group of highborn cadets are training to be the next generation of soldiers in the UNSC’s ongoing war with insurrectionists in the outer colonial planets. Among these cadets, Thomas Lasky struggles with his doubts about this war, and with the burden of expectations he may not be able to carry. As Lasky comes to terms with his potential as a military leader, the terrifying alien alliance known as the Covenant arrives and turns his world upside down. Inspired by the Master Chief, he must decide what it means to be a hero.
Forward Unto Dawn: “Enlist”
Welcome to Corbulo Academy of Military Science, the UNSC’s premiere training facility for its brightest minds. From the very beginning, this arduous academy readies them for a life a of order, structure, sacrifice and belief in the righteous cause of the UNSC.
Forward Unto Dawn: “Cryo”
At Corbulo Academy of Military Science, cadets receive first-hand training with cryo-sleep, a technology necessary for deep-space travel to other worlds. But for one cadet, trying to get normal sleep the night before his first experience with cryo proves difficult when his head is filled with stories from his very creative roomate.
Master Chief returns in Halo 4, part of a new trilogy in the colossal Halo universe.
Set almost five years after the events of Halo 3, Halo 4 takes the series in a new direction and sets the stage for an epic new sci-fi saga, in which the Master Chief returns to confront his destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 also introduces a new multiplayer offering, called Halo Infinity Multiplayer, that builds off of the Halo franchise’s rich multiplayer history. The hub of the Halo 4 multiplayer experience is the UNSC Infinity – the largest starship in the UNSC fleet that serves as the center of your Spartan career. Here you’ll build your custom Spartan-IV supersoldier, and progress your multiplayer career across all Halo 4 competitive and cooperative game modes.