Games, Halo, XBOX

Halo 4 My Take


I won’t be divulging too much about the game like other sites do, just in case readers have not played.

After playing all the previous Halo Games on the Xbox under Bungie‘s crafting minds and hands I must say that 343 really took off running with the series. After the first word that there would actually be another Halo I was worried about the path Microsoft’s 343 Industries would take with the universe on a whole but especially the Halo game series.

Being the first to come out of 343, I’d like to tip my hats off to them for making this such an amazing game. The graphics were superb, the sounds were awesome tho they could have made some items more realistic (the warthog engine for one sounded like a small hybrid car engine) and the story line, oh what a story they are turning this into. I am not going to spoil it for anyone that has not played through the campaign yet. For those that may be planning at getting a copy but weren’t sure, GO GET IT. If you’ve never played Halo before, I strongly suggest playing all the other installments first and if you are up to it, get the books; you will not regret it. Halo 4 is honestly the most emotional of the series, it’s amazing how Master Chief conveys his emotions to you without ever showing his face and that goes for the characters,  including Cortana; that show their faces and loved that they invested in the technology to track and input real facial expressions and actors to capture them from.

The engine used gave the game a realistic feel, enemies were more aware and responsive to what was happening in the game and I must add that the difficulty level was upped a bit, even while playing on normal I felt the increased challenge. The game feels a little more sped up than other Halo games prior but to balance it off you have sprinting. There are times in the game where one battle will frustrate you more than an entire mission in one of the other Halo games.

One thing I must say that left my hungry for a Halo movie in the near future … the cut-scenes … these were some of the most beautiful and realistic scenes in a Halo game. Keeping fingers crossed on this one.

On to the other features of Halo 4 …

Infinity – the in-game plot that ties the Chief’s story to that of red vs blue battles in a War Games simulator. This is an episodic story that will continues 6 months after the events in the game.

Spartan Ops – a weekly series of mini missions with a mini story to go along. It’s something akin to Firefight from ODST and Reach but with less value; there are no skulls, unlimited lives and no real variety.

And then you have War Games – Halo 4’s version of Matchmaking  This setup is more streamlined, available game types get tier own listing instead of just a generic list like before. Dominion is a great add to multiplayer, it’s a base capturing team game that provides you with upgrades and defenses. Infection has been changed to Flood, and yes, you do play as the flood. I like the addition of load outs which lets you customize what you carry into a game and it’s fully available during your re-spawn time should you decide to want a different load out.

If I had to rate from 1 – 10 … I give Halo 4 a solid 9

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